A new approach for solving anti-jamming games in stochastic scenarios as pursuit-evasion games.
Juan ParrasJorge del ValSantiago ZazoJavier ZazoSergio Valcarcel MacuaPublished in: SSP (2016)
Keyphrases
- pursuit evasion
- nash equilibria
- game theory
- video games
- nash equilibrium
- computer games
- game play
- monte carlo
- educational games
- learning agents
- game theoretic
- real world
- learning experience
- neural network
- search space
- game development
- stochastic games
- human computation
- perfect information
- monte carlo tree search
- turn taking