Shader interoperability: baking and reusing materials across rendering architectures at pixar.
Paul KanyukPublished in: SIGGRAPH ASIA Courses (2014)
Keyphrases
- ray casting
- metadata
- volume rendering
- graphics hardware
- computer graphics
- high fidelity
- high quality
- real time
- web services
- information systems
- volume data
- d scene
- parallel architectures
- semantic interoperability
- semantic technologies
- texture mapping
- information integration
- learning materials
- image processing
- ontology mapping
- information sharing
- learning objects
- ray tracing
- heterogeneous systems
- image warping
- gpu implementation
- rendered images
- interoperability issues