Physically Active Games for the Cognitive Activation of Students.
Daniel Cermak-SassenrathPublished in: CoG (2021)
Keyphrases
- meta cognitive
- information processing
- simulation game
- helping students
- individual differences
- student learning
- learning experience
- collaborative learning
- mental models
- game based learning
- middle school mathematics
- critical thinking
- video games
- learning environment
- higher education
- intelligent tutoring systems
- cognitive development
- high school students
- undergraduate students
- learning styles
- learning activities
- adventure game
- board game
- middle school students
- cognitive apprenticeship
- mathematics learning
- high school
- e learning
- computer programming
- model tracing
- meaningful learning
- digital games
- distance education
- college students
- educational games
- programming course
- playing games
- learning process
- nash equilibrium
- online course
- tutoring system
- mobile games
- distance learning
- game playing
- learning games
- cognitive skills
- instructional materials
- student modeling
- game development
- learning outcomes
- control group
- serious games
- cognitive architecture
- cognitive tools
- computer programs
- cognitive model
- pedagogical design
- cognitive science