Improving instructions in educational computer games: Exploring the relations between goal specificity, flow experience and learning outcomes.
Séverine ErhelEric JametPublished in: Comput. Hum. Behav. (2019)
Keyphrases
- learning outcomes
- computer games
- digital storytelling
- games based learning
- game based learning
- educational games
- learning goals
- educational video games
- digital games
- video games
- learning experience
- learning processes
- learning environment
- collaborative learning
- game design
- educational software
- role playing game
- educational process
- game play
- school education
- learning styles
- serious games
- role play
- pedagogical agents
- empirical evidence
- game playing
- learning analytics
- user experience
- learning materials
- technology mediated learning