Parallel frame rendering: Trading responsiveness for energy on a mobile GPU.
José-María ArnauJoan-Manuel ParcerisaPolychronis XekalakisPublished in: PACT (2013)
Keyphrases
- cluster of workstations
- parallel implementation
- parallel processing
- graphics hardware
- real time
- parallel computing
- parallel computation
- real time rendering
- graphics processing units
- parallel programming
- graphics processors
- parallel algorithm
- energy consumption
- frame buffer
- volume rendering
- mobile phone
- frame rate
- computer graphics
- video frames
- energy minimization
- parallel version
- mobile devices
- electronic commerce
- ray casting
- parallel architectures
- image sequences
- high fidelity
- image based rendering
- mobile applications
- context aware
- distributed memory
- high quality
- massively parallel
- wireless sensor networks
- trading strategies
- multi threaded
- gpu implementation
- shared memory
- mobile computing
- energy efficiency
- parallel hardware
- general purpose