A Virtual Reality Game as a Tool to Assess Physiological Correlations of Stress.
Daniel H. LeeTzyy-Ping JungPublished in: CoRR (2020)
Keyphrases
- virtual reality
- virtual world
- virtual reality technology
- virtual environment
- computer graphics
- virtual space
- three dimensional
- augmented reality
- computer animation
- photorealistic
- virtual humans
- visual data mining
- virtual museum
- virtual training
- collaborative virtual environments
- image sequences
- game theory
- multi user
- video games
- mobile robot
- multi sensory
- tangible user interface
- computer generated forces