Fast Isosurface Rendering on a GPU by Cell Rasterization.
Baoquan LiuGordon ClapworthyFeng DongPublished in: Comput. Graph. Forum (2009)
Keyphrases
- graphics hardware
- real time rendering
- cluster of workstations
- ray tracing
- real time
- graphics processors
- implicit surfaces
- ray casting
- surface reconstruction
- texture mapping
- volume rendering
- processing speed
- high fidelity
- computer graphics
- image synthesis
- parallel algorithm
- parallel implementation
- volumetric data
- gpu implementation
- marching cubes
- parallel processing
- image processing
- stem cell
- three dimensional
- high quality
- medical images
- volume data
- d scene
- image based rendering
- photorealistic
- graphics processing units