A C.A.R.D. game for participatory task analysis and redesign: macroscopic complement to PICTIVE.
Leslie G. TudorMichael J. MullerTom DaytonPublished in: INTERCHI Adjunct Proceedings (1993)
Keyphrases
- design process
- game theory
- business process
- computer games
- educational games
- game design
- video games
- nash equilibrium
- virtual world
- game theoretic
- game playing
- nash equilibria
- rate distortion
- pursuit evasion
- perfect information
- serious games
- lessons learned
- optimal strategy
- search algorithm
- board game
- decision making
- participatory design
- monte carlo tree search
- real time strategy games
- neural network