Using motion capture for interactive motion editing.
Masaki OshitaHiroyuki MuranakaPublished in: VRCAI (2014)
Keyphrases
- motion capture
- computer graphics
- human motion
- human body
- computer animation
- human figure
- multi view
- motion capture data
- human computer interaction
- motion sequences
- markerless
- monocular video sequences
- human motion capture data
- body movements
- human movement
- human motion capture
- humanoid robot
- articulated human motion
- image sequences
- human actions
- virtual reality
- pose estimation
- spatio temporal
- object recognition
- markerless motion capture
- three dimensional