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Improving Social Awareness Through Thought Bubbles and Flashbacks of Virtual Characters.

Jeroen LinssenMariët TheuneThomas de GrootDirk Heylen
Published in: IVA (2015)
Keyphrases
  • virtual characters
  • social awareness
  • virtual environment
  • social interaction
  • information sharing
  • embodied conversational agents
  • serious games
  • crowd simulation
  • computer vision
  • cognitive architecture