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A Voxel-Based Rendering Pipeline for Large 3D Line Sets.

Mathias KanzlerMarc RautenhausRüdiger Westermann
Published in: IEEE Trans. Vis. Comput. Graph. (2019)
Keyphrases
  • computer graphics
  • line segments
  • real time
  • data sets
  • high quality
  • high fidelity
  • ray tracing
  • database
  • learning algorithm
  • multiscale