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A Voxel-Based Rendering Pipeline for Large 3D Line Sets.
Mathias Kanzler
Marc Rautenhaus
Rüdiger Westermann
Published in:
IEEE Trans. Vis. Comput. Graph. (2019)
Keyphrases
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computer graphics
line segments
real time
data sets
high quality
high fidelity
ray tracing
database
learning algorithm
multiscale