Automated Bug Finding in Video Games: A Case Study for Runtime Monitoring.
Simon VarvaressosKim LavoieAlexandre Blondin MasséSébastien GabourySylvain HalléPublished in: ICST (2014)
Keyphrases
- video games
- learning experience
- educational games
- game play
- game design
- monitoring system
- computer games
- real time
- game playing
- learning tools
- source code
- commercial games
- case study
- game development
- serious games
- game engine
- e learning
- computer aided
- software systems
- game based learning
- open source
- learning process
- reinforcement learning
- coral reef