Triangular matrix inversion on Graphics Processing Unit.
Florian RiesTommaso DeMarcoMatteo ZivieriRoberto GuerrieriPublished in: SC (2009)
Keyphrases
- matrix inversion
- graphics processing units
- gpu implementation
- general purpose
- monte carlo
- least squares
- parallel computing
- real time
- computing systems
- parallel implementation
- floating point
- parallel processing
- massively parallel
- high performance computing
- parallel programming
- efficient implementation
- computational cost
- light transport
- kernel matrix
- parallel architectures
- policy evaluation
- image sequences