Imagineering Gamification using Interactive Augmented Reality to develop Digital Literacy Skills.
Tunyaboon ChoolarbJakkrit PremsmithPanita WannapiroonPublished in: ICDTE (2019)
Keyphrases
- augmented reality
- mixed reality
- virtual reality
- live video
- markerless
- real scenes
- real environment
- human computer interaction
- virtual objects
- tangible user interface
- computer generated imagery
- molecular structures
- face to face collaborative learning
- mobile augmented reality
- head mounted display
- camera tracking
- user interface
- image processing
- artificial intelligence
- learning games
- computer generated images
- three dimensional
- computer graphics