Game of Streaming Players: Is Consensus Viable or an Illusion?
Abdelhak BentalebAli C. BegenSaad HarousRoger ZimmermannPublished in: ACM Trans. Multim. Comput. Commun. Appl. (2019)
Keyphrases
- game theory
- game play
- repeated games
- soccer game
- board game
- multi player
- imperfect information
- online game
- game players
- game theoretic
- boolean games
- video games
- pure nash equilibria
- games played
- nash equilibrium
- human players
- game playing
- card game
- game mechanics
- game design
- serious games
- computer games
- pure nash equilibrium
- computer generated
- pure strategy
- mixed strategy
- cooperative
- data streams
- solution concepts
- playing games
- card games
- educational games
- real time
- multi agent systems
- cost effective
- incomplete information
- visual perception
- general game playing
- nash equilibria
- streaming data
- two player games
- equilibrium strategies
- learning process
- game based learning
- perfect information
- game development
- robot soccer