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Automatic playtesting for game parameter tuning via active learning.
Alexander Zook
Eric Fruchter
Mark O. Riedl
Published in:
FDG (2014)
Keyphrases
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parameter tuning
active learning
ink bleed
semi automatic
parameter settings
computer games
random sampling
nash equilibrium
learning strategies
game theory
fuzzy logic controller
neural network
virtual world
supervised learning
game based learning
selective sampling
artificial neural networks