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Playing to learn: case-injected genetic algorithms for learning to play computer games.
Sushil J. Louis
Chris Miles
Published in:
IEEE Trans. Evol. Comput. (2005)
Keyphrases
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computer games
board game
game playing
educational software
learning algorithm
digital games
learning process
educational games
genetic algorithm
online game
children learn
card game
e learning
learning tools
young children
human players