Embedding 2D Standalone Educational Simulation Games in 3D Multi-User Environments: The Case of C-VIBE.
Thierry NabethAlbert A. AngehrnPublished in: ICALT (2004)
Keyphrases
- wireless sensor networks
- multi user
- virtual environment
- virtual world
- educational games
- augmented reality
- user interface
- multiple users
- single user
- game based learning
- serious games
- learning games
- dynamic environments
- multi granularity
- simulation model
- multi touch
- e learning
- video games
- digital games
- adventure game
- game playing
- collaborative writing
- game design
- mobile games
- pedagogical design
- online game
- simulation environment
- educational technology
- expert systems
- three dimensional