The Impact of Avatar Appearance, Perspective and Context on Gait Variability and User Experience in Virtual Reality.
Markus WirthStefan GradlGeorg ProsingerFelix KlugeDaniel RothBjörn M. EskofierPublished in: VR (2021)
Keyphrases
- virtual reality
- user experience
- virtual environment
- virtual world
- computer graphics
- augmented reality
- three dimensional
- end users
- user behavior
- user interface
- user studies
- mobile applications
- user interaction
- virtual humans
- photorealistic
- emerging technologies
- virtual museum
- virtual reality technology
- user intention
- computer animation
- multi sensory
- interactive virtual
- computer vision
- context aware
- virtual space
- visual data mining
- user engagement
- virtual reality environments
- real time
- tangible user interface
- mixed reality
- online advertising
- recommender systems
- artificial intelligence