Game of protocols: Is QUIC ready for prime time streaming?
Sevket ArisuErtan YildizAli C. BegenPublished in: Int. J. Netw. Manag. (2020)
Keyphrases
- game playing
- game theory
- computer games
- data streams
- game theoretic
- video games
- neural network
- educational games
- real time
- nash equilibrium
- role playing
- game design
- imperfect information
- monte carlo
- online game
- game based learning
- virtual world
- streaming data
- digital games
- stream processing
- game development
- video streaming
- cryptographic protocols
- coalitional games
- human computation
- board game
- monte carlo tree search
- real time strategy games