Feeling Good and In Control: In-game Tools to Support Targets of Toxicity.
Elizabeth ReidRegan L. MandrykNicole A. BeresMadison KlarkowskiJulian FrommelPublished in: Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
- end users
- decision support
- game play
- control system
- software tools
- reinforcement learning
- learning scenarios
- video games
- knowledge management
- monte carlo
- user friendly
- virtual world
- virtual environment
- control strategy
- nash equilibrium
- control method
- data mining
- game design
- game theoretic
- document management
- computer aided software engineering