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Feeling Good and In Control: In-game Tools to Support Targets of Toxicity.
Elizabeth Reid
Regan L. Mandryk
Nicole A. Beres
Madison Klarkowski
Julian Frommel
Published in:
Proc. ACM Hum. Comput. Interact. (2022)
Keyphrases
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end users
decision support
game play
control system
software tools
reinforcement learning
learning scenarios
video games
knowledge management
monte carlo
user friendly
virtual world
virtual environment
control strategy
nash equilibrium
control method
data mining
game design
game theoretic
document management
computer aided software engineering