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A Divide-and-Conquer Algorithm for Computing 4-Dimensional Convex Hulls.

Charles E. Buckley
Published in: Workshop on Computational Geometry (1988)
Keyphrases
  • convex hull
  • learning algorithm
  • dynamic programming
  • matching algorithm
  • recursive algorithm
  • k means
  • computational geometry
  • np hard
  • nearest neighbor
  • linear programming
  • parameter space
  • convergence rate