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Processing games with restricted capacities.
Hans Reijnierse
Peter Borm
Marieke Quant
Marc Meertens
Published in:
Eur. J. Oper. Res. (2010)
Keyphrases
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real time
data processing
computer games
processing capabilities
data sets
machine learning
game playing
efficient processing
databases
artificial intelligence
data acquisition
nash equilibrium
computational power