Using EEG and Deep Learning to Predict Motion Sickness Under Wearing a Virtual Reality Device.
Chung-Yen LiaoShao-Kuo TaiRung-Ching ChenHendry HendryPublished in: IEEE Access (2020)
Keyphrases
- virtual reality
- deep learning
- computer animation
- force feedback
- virtual environment
- unsupervised learning
- computer graphics
- unsupervised feature learning
- machine learning
- virtual world
- augmented reality
- three dimensional
- image sequences
- virtual humans
- virtual reality technology
- weakly supervised
- motion capture
- mental models
- interactive virtual
- camera motion
- virtual reality environments
- moving objects
- virtual training
- tangible user interface
- collaborative virtual environments
- virtual space
- model selection
- computer vision