Investigating students' perceived satisfaction, behavioral intention, and effectiveness of English learning using augmented reality.
Yuan-Jen ChangChin-Hsing ChenWen-Tzeng HuangWei-Shiun HuangPublished in: ICME (2011)
Keyphrases
- augmented reality
- english learning
- perceived usefulness
- user satisfaction
- behavioral intention
- learning achievement
- language learning
- learning materials
- learning activities
- learning environment
- university students
- factors affecting
- technology acceptance
- factors that affect
- attitudes toward
- computer self efficacy
- virtual reality
- human computer interaction
- educational settings
- elementary school
- technology acceptance model
- user interface
- technology adoption
- learning outcomes
- higher education
- learning process
- service quality
- distance education
- student learning
- intelligent tutoring systems
- collaborative learning
- tablet pc
- distance learning
- online environment
- learning experience
- learning styles