TV-centric multiplayer gaming over the cloud for consumer electronic devices.
Nikola VeljkovicMarija PuntMilan Z. BjelicaNikola CrvenkovicPublished in: ICCE-Berlin (2013)
Keyphrases
- electronic devices
- computer games
- educational games
- game play
- serious games
- role playing game
- mobile games
- cloud computing
- video games
- online game
- multi player
- electronic commerce
- smart phones
- purchase behavior
- online shopping
- handheld devices
- user centric
- game design
- digital tv
- game based learning
- learning tools
- tv programs
- information systems
- game development
- learning experience
- game playing
- cloud services
- learning styles
- mobile devices
- database systems
- website
- multi aspect
- consumer behavior
- social networks