Game-based learning to teach Higher Order thinking in Rural Schools - Case studies in Sarawak Borneo.
Fitri Suraya MohamadLuca MoriniJacey-Lynn MinoiSylvester ArnabPublished in: IxD&A (2019)
Keyphrases
- game based learning
- higher order
- case study
- digital divide
- school education
- elementary school students
- educational games
- game design
- game based learning environment
- virtual world
- learning environment
- learning outcomes
- digital game based learning
- hong kong
- video games
- information and communication technologies
- developing countries
- learning processes
- artificial intelligence
- serious games
- learning process
- game play
- information technology
- game playing
- high school
- mobile learning
- chinese language
- weather data
- professional development
- digital games
- design process
- development process
- technology enhanced learning
- online game
- real world
- mobile devices
- statistically significant
- learning analytics