Does gamification in virtual reality improve second language learning?
Rafael Darque PintoPedro MonteiroMiguel MeloLuciana CabralMaximino BessaPublished in: ICGI (2021)
Keyphrases
- virtual reality
- virtual environment
- three dimensional
- computer graphics
- augmented reality
- virtual reality technology
- interactive virtual
- multi sensory
- computer animation
- virtual world
- multi user
- virtual humans
- virtual museum
- language learning
- photorealistic
- virtual space
- visual data mining
- multi agent systems
- image sequences
- degrees of freedom
- game design
- signal processing
- collaborative virtual environments
- image processing