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Access Invaders: Developing a Universally Accessible Action Game.
Dimitris Grammenos
Anthony Savidis
Yannis Georgalis
Constantine Stephanidis
Published in:
ICCHP (2006)
Keyphrases
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extensive form games
easily accessible
game theory
computer games
video games
nash equilibrium
game play
access control
joint action
game playing
optimal strategy
digital games
serious games
educational games
game based learning
random access
remote access
board game
real time strategy games
learning algorithm