A Suite of Adaptive Games for Self-Directed Literacy and Numeracy Education.
Katherine A. AdamsGeorge KachergisHugo Goulart de LucenaPublished in: CogSci (2018)
Keyphrases
- serious games
- problem based learning
- information literacy
- learning strategies
- classroom practice
- learning games
- learning experience
- digital games
- e learning
- cognitive apprenticeship
- distance learning
- video games
- computer games
- web based learning
- language skills
- hong kong
- game design
- higher education
- st century
- teacher education
- technology enhanced learning
- game play
- information and communication technologies
- online learning
- learning process