Predicting Performance During a Dynamic Target Acquisition Task in Immersive Virtual Reality.
Jillian M. ClementsPublished in: VR (2018)
Keyphrases
- virtual reality
- virtual environment
- computer generated forces
- virtual world
- computer graphics
- augmented reality
- virtual humans
- visual data mining
- three dimensional
- computer animation
- virtual museum
- multi sensory
- virtual reality technology
- virtual space
- photorealistic
- virtual reality environments
- force feedback
- collaborative virtual environments
- dynamic environments
- virtual training