Creating genetic applications for informal science learning in multi-user virtual environments.
Christopher MaherMargaret CorbitPublished in: J. Netw. Comput. Appl. (2002)
Keyphrases
- science learning
- science education
- student learning
- multi user virtual environments
- pilot study
- digital educational games
- elementary school
- science instruction
- learning environment
- collaborative inquiry
- middle school
- technology enhanced
- learning experience
- virtual world
- concept mapping
- high school students
- concept maps
- virtual environment
- real world