Virtual Reality Interface to Conventional First-Person-View Shooting Computer Games.
Leonidas DeligiannidisWilliam UrbanskiPublished in: CGVR (2007)
Keyphrases
- virtual reality
- computer games
- computer interface
- tangible user interface
- virtual environment
- game engine
- three dimensional
- computer graphics
- virtual world
- augmented reality
- game design
- educational games
- video games
- educational software
- interactive virtual
- photorealistic
- computer animation
- virtual training
- virtual humans
- commercial games
- digital storytelling
- user interface
- machine learning
- game play
- games based learning
- multi sensory
- novice users
- virtual museum
- collaborative virtual environments
- virtual reality technology
- visual data mining
- digital entertainment
- force feedback
- virtual space