DL-DDA - Deep Learning based Dynamic Difficulty Adjustment with UX and Gameplay constraints.
Dvir Ben OrMichael KolomenkinGil ShabatPublished in: CoRR (2021)
Keyphrases
- deep learning
- game play
- user experience
- video games
- unsupervised learning
- unsupervised feature learning
- social interaction
- computer games
- learning experience
- game design
- machine learning
- maximum likelihood
- supervised learning
- educational games
- serious games
- pairwise
- mental models
- game playing
- weakly supervised
- artificial intelligence