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Action specific Massive Multiplayer Online Role Playing Games traffic analysis: case study of World of Warcraft.

Mirko SuznjevicMaja MatijasevicOgnjen Dobrijevic
Published in: NETGAMES (2008)
Keyphrases
  • role playing game
  • traffic analysis
  • case study
  • computer games
  • video games
  • online game
  • situated learning
  • multi player
  • network traffic
  • network security
  • science learning
  • online learning
  • game design