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Interactive frames constructed in Second Life meetings: a study in educational and professional settings.
Françoise Détienne
Béatrice Cahour
Marie-Christine Legout
Bernard Gourvennec
Marc Relieu
Gilles Coppin
Published in:
Cogn. Technol. Work. (2013)
Keyphrases
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virtual reality
e learning
empirical studies
computer graphics
learning technologies
computer technology
frame rate
social software
teaching methods
interactive learning
educational settings
computer skills
secondary education