Interactive Eye Aberration Correction for Holographic Near-Eye Display.
Kenta YamamotoIppei SuzukiKosaku NamikawaKaisei SatoYoichi OchiaiPublished in: AHs (2021)
Keyphrases
- real time
- gaze estimation
- eye tracking
- eye movements
- head mounted display
- genetic algorithm
- live video
- head mounted
- eye gaze
- error correction
- user interaction
- high frequency
- visual field
- human computer interaction
- input device
- head motion
- image processing
- computer screen
- eye typing
- information systems
- graphical display