Enhancing Spatial Ability Through a Virtual Reality Game for Primary School Children: "The Wizard of Upside Down": An Experimental Approach.
Theodoros GiakisIoanna KoufakiMaria MetaxaAliki SideridouAnastasia ThymniouGeorgios ArfarasPanagiotis AntoniouPanagiotis D. BamidisPublished in: TECH-EDU (2018)
Keyphrases
- virtual reality
- primary school children
- virtual world
- virtual environment
- virtual space
- learning experience
- concept mapping
- computer graphics
- computer animation
- three dimensional
- computer games
- serious games
- video games
- photorealistic
- augmented reality
- game play
- virtual humans
- virtual reality technology
- virtual museum
- multi user
- interactive virtual
- tangible user interface
- visual data mining
- human motion
- signal processing
- digital libraries
- image processing
- computer vision