Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit.
Michael KippKerstin H. KippAlassane NdiayePatrick GebhardPublished in: IVA (2006)
Keyphrases
- virtual characters
- virtual environment
- tangible user interface
- social interaction
- virtual reality
- embodied conversational agents
- serious games
- synthetic characters
- user interface
- user friendly
- pedagogical agents
- crowd simulation
- cognitive architecture
- virtual humans
- virtual world
- emotional state
- augmented reality
- human body
- case study
- user interaction