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Effects of Gamified Learning Platforms on Students' Learning Outcomes: A Meta-analysis Taking Kahoot and Quizizz as Examples.
Yinyu Wang
Yufei Qiao
Xue Wang
Published in:
ICETC (2021)
Keyphrases
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meta analysis
students learning
learning platforms
microarray data
learning outcomes
learning platform
learning processes
language learning
gene expression profiles
student learning
science education
learning activities
learning design
data sets
learning scenarios
activity theory
cluster analysis
high dimensional