Real and perceived feet orientation under fatiguing and non-fatiguing conditions in an immersive virtual reality environment.
Benedetto GiardulliSimone BattistaLucia Grazia SansoneMattia ManoniLuca FranciniGaia LeuzziMirko JobMarco TestaPublished in: Virtual Real. (2023)
Keyphrases
- virtual reality
- virtual space
- virtual world
- virtual environment
- virtual training
- virtual reality environments
- real environment
- augmented reality
- virtual humans
- three dimensional
- computer graphics
- photorealistic
- virtual reality technology
- computer animation
- real time
- mixed reality
- interactive virtual
- mobile robot
- virtual museum
- multi sensory
- data mining
- multi user
- dynamic environments
- signal processing
- force feedback
- visual data mining
- image sequences
- computer interface
- computer vision