Motion-Control Video Games to Train and Assess the Articular Range of Motion in Physical Therapy Sessions.
Eric ContrerasMatías Orellana SilvaMaria Gabriela HidalgoJorge A. GutiérrezFrancisco J. GutierrezPublished in: HCI (48) (2024)
Keyphrases
- motion control
- video games
- physical constraints
- mobile robot
- control system
- learning experience
- autonomous navigation
- robot control
- autonomous robots
- educational games
- game play
- computer games
- game design
- game playing
- control algorithm
- serious games
- kinematic model
- commercial games
- educational video games
- real robot
- dynamic environments
- motion segmentation
- optical flow
- three dimensional
- real world