Mental Jam: A Pilot Study of Video Game Co-creation for Individuals with Lived Experiences of Depression and Anxiety.
Hsiao-Wei ChenJonathan DuckworthRenata KokanovicPublished in: ArtsIT (2021)
Keyphrases
- pilot study
- video games
- computer games
- game play
- playing games
- game design
- learning experience
- role playing game
- educational games
- learning tools
- game playing
- middle school
- serious games
- game based learning
- middle school students
- pilot project
- elementary school
- science learning
- statistically significant
- case study
- commercial games
- mental states
- high risk
- game engine