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Educational Case Studies: Creating a Digital Twin of the Production Line in TIA Portal, Unity, and Game4Automation Framework.
Michal Balla
Oto Haffner
Erik Kucera
Ján Cigánek
Published in:
Sensors (2023)
Keyphrases
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case study
production line
educational games
serious games
learning activities
metadata
expert systems
open source
knowledge management
game playing
literature review
game based learning
digital technologies
practical guidelines