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Breeding a diversity of Super Mario behaviors through interactive evolution.
Patrikk D. Sørensen
Jeppeh M. Olsen
Sebastian Risi
Published in:
CIG (2016)
Keyphrases
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temporal behavior
data sets
computer graphics
expert systems
user interaction
human behavior
graphical interface
similarity measure
objective function
user friendly
data visualization
finite state machines
interactive learning
state transitions
behavior patterns
malicious behavior