Exploiting GPU Hardware Saturation for Fast Compiler Optimization.
Alberto MagniChristophe DubachMichael F. P. O'BoylePublished in: GPGPU@ASPLOS (2014)
Keyphrases
- real time
- graphics hardware
- optimization problems
- hardware and software
- programming language
- low cost
- graphics processors
- global optimization
- graphics processing units
- heterogeneous computing
- graphics cards
- parallel implementation
- parallel programming
- high end
- gpu implementation
- optimization algorithm
- parallel hardware
- neural network
- optimization process
- parallel computation
- parallel processing
- parallel execution
- vlsi implementation
- computer systems