Augmenting Information Systems Creative Self-Efficacy through Video Gaming.
Alexandra N. SpruillMark J. KeithJeffry S. BabbPublished in: ICIS (2021)
Keyphrases
- information systems
- video data
- video sequences
- video analysis
- video streams
- real time
- video frames
- databases
- video content
- spatial and temporal
- multimedia
- learning strategies
- video database
- video segmentation
- video processing
- video clips
- video images
- video retrieval
- computer games
- video games
- multimedia data
- space time
- knowledge management
- key frames
- project management
- public health
- support systems
- spatio temporal
- information technology
- online video