Measuring the impact of game controllers on player experience in FPS games.
Kathrin Maria GerlingMatthias KlauserJörg NiesenhausPublished in: MindTrek (2011)
Keyphrases
- game players
- game play
- game playing
- pure nash equilibria
- two player games
- video games
- multi player
- digital games
- imperfect information
- human players
- repeated games
- computer games
- board game
- computer poker
- boolean games
- game mechanics
- general game playing
- game design
- educational games
- nash equilibrium
- evaluation function
- game theoretic
- user experience
- perfect information
- game based learning
- online game
- game theory
- role playing game
- games played
- card game
- real time
- control system
- game engine
- serious games
- human computation
- game tree
- frame rate
- learning experience
- learning games
- high speed
- table tennis
- nash equilibria
- game ai
- minimax search
- reinforcement learning
- congestion games
- monte carlo
- learning processes
- stochastic games
- coalitional games