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Participatory Agent-based Gaming Methodology in Cross-cultural Education: Exploring Efficient and Sustainable Civil Society and Community.
Reiko Hishiyama
Toru Ishida
Published in:
ICCE (2006)
Keyphrases
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cross cultural
serious games
artificial intelligence
cost effective
technology enhanced learning
learning community
information society
e learning
multi agent systems
higher education
sustainable development
ambient intelligence
ambient intelligence systems