Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality.
Atsushi UmakatsuHiroyuki YasuharaTomohiro MashitaKiyoshi KiyokawaHaruo TakemuraPublished in: HCI (13) (2011)
Keyphrases
- virtual reality
- augmented reality
- real scenes
- virtual environment
- field of view
- real environment
- three dimensional
- computer graphics
- virtual objects
- virtual world
- computer animation
- hand held
- vision system
- photorealistic
- input device
- real time
- mixed reality
- multi user
- virtual space
- multi sensory
- multiple cameras
- virtual reality technology
- virtual humans
- collaborative virtual environments
- markerless
- video camera
- camera motion
- interactive virtual
- computer generated forces
- structure from motion
- multimedia
- visual data mining
- digital museum
- pose estimation
- computer vision